ICARUS  Fall 2022
This project focuses on a sequence of techniques and visual effects as a platform for cultural manifestos. Beginning with a 3D scan workflow, human faces were transformed into a lamp with a blend of high-fidelity geometry and texture and digital saturation producing a slow reading of messy virtual data. 
As a vessel for light, the lamp became a conveyor of common themes in ancient Greek mythology; maturity and wisdom. The narrative structure of the short film uses the distorted lamp geometry and materials to show result of Icarus' fatal flaws.
Software | ZBrush, Atrec, Cinema4D, Redshift, Blender, Rhino, After Effects, Premiere Pro, Photoshop
Group Project Credit | Tristan de Anda | Professor William Virgil | SCI-Arc M.Arch II Year 1
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